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Selasa, 29 Mei 2018

Outline Of Argumentative Essay Task #2 "Playing Video Games : Good or Bad ?"


Outline

“ Playing video games : Good or Bad ? ’’


I.                   Introduction (explain of the issue)
  Thesis Statement               : Although video games are a wonderful form of
         entertainment, they are not helpful in 
         preparing  our youth for the real world as a   
         mature adult.

II.                Body
a.    Opposing argument1     : they culture our youth at a young age to
        develop certain additinse personality traits, 
        and   this doesn’t help to prepare them for the  
        real world.
Rebuttal to argument1   : the fact that today is video games have become 
                                          so interwined with social interaction, and often   
                                          have many prequel released for games forcing  
                                          user to continue buying new versions.
b.    Opposing argument 2    : to actually play a video game it is pretty
         expesive. You have to buy the console which is  
         500 dollars and they also want games a fe games 
         of their choice so they spend up to zoo a games 
         which are 60 dollar.   
Rebuttal to argument2    : most people want to play with friends so they
          controller at 50 dollars and the most people  
          want the option to play online against. 
c.    Opposing argument 3     : video games are a wonderful addition to the
          army of fun and entertaining activities we can  
          do in today’s world. 
Rebuttal to argument3    : the addictiviness of games combined with the 
           lack of physical activity they present is 
           affecting our youth today, one of the biggest  
           problem faces with today’s youth is obesity.
d.   Own point of view           : own my point of view, games are fine for 
                                               adults    who find time in the hectic real world  
                                               fived with bills, work, and stresses, but for 
                                               chidren whose minds are very guible, games  
                                               should be played a lot less. The young  
                                                generation are exposed to interproriate games 
                                                that depict images of war and crime and keep 
                                                them at home and away from social interaction.
  

III.              Conclusion

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